Your selections:
Press play for learning: a framework to guide serious computer game use in the classroom
- Southgate, Erica, Budd, Janene, Smith, Shamus P.
Simulating cooperative fire evacuation training in a virtual environment using gaming technology
- Xi, Mingze, Smith, Shamus P.
The publishing game: an analysis of "Game" related academic publishing patterns
Informative sound design in video games
Training for life: designing a game to engage younger people in a psychological counselling program
- Hookham, Geoffrey, Deady, Mark, Kay-Lambkin, Frances, Nesbitt, Keith
Mainstream technology as an occupational therapy tool: technophobe or technogeek?
- Verdonck, Michele C., Ryan, Susan
Multi-sensory game interface improves player satisfation but not performance
- Nesbitt, Keith V., Hoskens, Ian
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